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Yosuke Nakamura Yosuke Nakamura

Yosuke Nakamura

NAKAMURA Yosuke

Assistant Professor Film and Performing Arts Course

area of expertise: 3DCG, game and interactive content development, project management

Main subjects

3DCG Production I/II, Comprehensive Exercise B (Animation CG), Comprehensive Exercise C/D (Animation CG), Production Exercise (3DCG/Motion Graphics I/II/III)

Research theme/keyword

3DCG, virtual reality

Final academic background/degree

Graduate School of Media Studies, Tokyo University of Technology / Master

licence · Qualification

Master (Academic)

Major achievements

Click here for detailed research results

message

Studying 3DCG takes a lot of time. However, it starts from the state of "starting to study 3DCG" = "holding a pencil for the first time". From the time you pick up a pencil to the time you draw a picture, you have put in a lot of time and effort. Fortunately, advances in computers and software have shortened the time required to become proficient in 3DCG, but it still requires effort. At the same time, don't worry if you don't know anything about 3DCG yet. The 3DCG class really starts with "how to hold a pencil".